posts about gpu generated visuals
October 10th, 2011

My new node based image generator

Node based image generator 1 from johan holwerda on Vimeo.

This is an application I am working on in my free time. I will be using it to create realtime 3d graphics with animated parameters.
In the video it shows the creation of a simple patch (animating 1 parameter of subblue’s distance estimator shader, and some camera rotation). Patches can be nested and saved. The signals between the modules can be of a wide variety of datatypes (texture, float, matrix, etc) and every parameter can be linked to every output (datatypes are automatically converted). I hope the main logic of the application will be done in a few months, so I can start writing modules and generating output.
Build with c# and xna.

2 Comments »

  1. Looks awesome already. Any chance to see the source/insights into the dev process?

    Comment by Oleksandr Nikitin — October 12, 2011 @ 11:58 am
  2. Hi, I am sorry for the late rely. At the moment the core of the program is not yet how I want it, so I am still throwing things around, refactoring, cleaning up etc. I would rather show you the code when the basics are done, and I am writing modules.

    Comment by johan — October 23, 2011 @ 10:03 am

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